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Advanced [show]


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his hand crossbow. He has wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Alex Beitz, Male Human Aristocrat 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Conrad Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His left leg appears badly burned and disfigured. With a patchy blonde beard and wild blonde hair. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Joker, Gifted. Bonds: Rich, Nature. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Conrad Ilphelkiir, Male Half-Elf Ranger 7
Medium (4'10") Half-Elf, Chaotic Good (CR 7)
Armor Class 14
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 3000 sp. Aquamarine (700 gp).


Social Check DCs


Bertram Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. With a patchy black beard and wild black hair. His hazel eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He uses divination through singing.

History: Gifted from a young age, Bertram studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the large cave and found the beat up morningstar and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Nature, Rich, Military. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Bertram Braxton, Male Human Aristocrat 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)8 (-1) 8 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp. 4 Alchemist’s fire.


Social Check DCs


Thakrak Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Barrister. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Barrister business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Barrister like his mother before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Thakrak Cooper, Male Half-Orc Monk 1
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 200 sp.


Social Check DCs


Ar-Beka Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green costume with the symbols of luck on his torso. His hair is blonde, silky, and of moderate length. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: He got into the Fisher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He then took over the family business and is one of the better Fisher for hire.

Motivation: Wants to work out more often; and to be a doctor again

Ideals: Athletic. Flaws: Addict, Selfish. Bonds: Attractive, Job. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Ar-Beka Blankley, Male Half-Orc Warrior 4
Medium (5'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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