Thradal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his monstrous two handed axe. He wears a deerstalker hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Thradal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Thradal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thradal's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Flaws: Disease, Antagonistic. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 sp. 1 Superior lock.
Spring Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His fur is cut close to his head. He wears an eyepatch.
Personality: Spring wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He uses money and sex appeal to get what he needs; and wishes to resurrect an old love
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Beggar
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1200 gp.
Dondon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple red line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Joker, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 41 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: Citrine (40 gp). Black pearl (1500 gp). Rose (40 gp). Star ruby (600 gp).
Kody Harlan, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Mayor business at a young age. He helped his father out around the business and became quite the natural. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Entrepeneur, Joker, Logical. Flaws: Insomniac. Bonds: Job. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 140 gp.
Oloric Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and usually wears his black robe and has his shortbow always slung over his shoulder. His skin is also unnaturally pale. His auburn hair is slicked back into a classic pompadour. He has gleaming, smiling gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his mother. When Oloric reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
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