Arannis Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean white cloak covering his clean studded leather. His white hair is kept up in a ponytail inside a top hat. His fierce hazel eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Arannis's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: Arannis was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Fisher.
Motivation: To be a Shoemaker again; and he wants nothing more than to rejoin the army
Ideals: Athletic, Impeccable, Persistence. Bonds: Job, Military. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" eastern man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His fur is orange and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 57 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 700 pp. Carnelian (80 gp). Silver pearl (140 gp). Amethyst (140 gp). Tourmaline (140 gp). Jade (140 gp). Rose (80 gp). Deep green spinel (140 gp). Moonstone (80 gp). Deep blue spinel (200 gp). Citrine (80 gp). Azurite (14 gp). Aquamarine (200 gp).
Balam Caution, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His dark red hair is still thick. His eyes, though not visible through his cowl, are white.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.
History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated, Logical. Bonds: Rich, Adventurer. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Raam Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan cloak and cross-gartered white stockings. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raam was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Family, Job. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Obsidian (11 gp).
Cloud Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His lavender fur is smooth and relatively long. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cloud was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Fire opal (900 gp). Black star sapphire (900 gp). Jade (60 gp).
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