Peren Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1100 gp. Fiery yellow corundum (1600 gp).
Whurbin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear violet tank tops with yellow pants. He has done his best to style his brown hair to look like a famous performer. His green eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He has never given up on his writing dream.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Chain shirt.
Leucis Absence, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky yellow painted plate armor. His small hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: Leucis wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Leucis has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 2000 sp.
Burto Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a brown scarf, and carries lances. His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful brothel owner made him what he is. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
Possessions: 160 gp. Banded agate (15 gp).
Ar-Gul Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His blonde hair is cut jaggedly and amateurishly. His eyes are brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.
History: He is a Slaad in disguise. Ar-Gul was born on a far western island where he grew up under the tutelage of his father, an expert Painter. During his travels, Ar-Gul and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ar-Gul discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ar-Gul fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Flaws: Disease, Shy, Depressed. Bonds: Adventurer, Immigrant. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Terran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!