Rivaan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears brown painted combat armor at almost all times. His whole body is exceptionally muscular. His red crest, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.
History: Rivaan was born the youngest of three triplets. In his 14th year, his parents were killed by a brigands raid, leaving Rivaan alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Fearful. Bonds: Immigrant, Family, Enemies. Occupation: Healer
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 200 sp. Star rose quartz (70 gp).
Erdan Raethran, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his silver hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Erdan was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Disease. Bonds: Attractive, Military. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 6 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 100 pp. Silver comb with moonstones (900 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (900 gp). Embroidered and bejeweled glove (3000 gp). Gold dragon comb with red garnet eye (500 gp). Gold and ruby ring (12000 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item.
Pikar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tan trousers with brown and white striped suspenders. He wears various colorful collared shirts. His hair is short and black. He has gleaming, smiling hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a small toy that he constantly fidgets with.
History: Born in the south to a Map Maker, Pikar learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Artistic, Logical. Flaws: Addict. Bonds: Job, Religious. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 8000 cp. Tiger eye turquoise (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Beloril Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears brown painted combat armor at almost all times. He is bald on top and has large white tufts of hair around his ears. His eyes, though not visible through his cowl, are brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Undercommon, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Bullseye lantern.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple blue robe with tan stripes complete with hood. He carries a battered falchion and tarnished whip as well. He sports a flattop fur cut. His eyes are yellow.
Personality: He has always had a great fascination with Tabaxi culture. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Justice. Flaws: Racist. Bonds: Mentor. Occupation: Mayor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Coral (110 gp). Blue quartz (14 gp). Rich purple corundum (600 gp). Rock crystal (40 gp).
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