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Advanced [show]


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His brown hair is still thick. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane, Selfish. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Joser Sunmeadow, Male Halfling Aristocrat 16
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 105 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills History +7, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1

Possessions: 300 pp. An abacus with copper, silver and gold markers (120 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Fire opal pendant on a fine gold chain (1800 gp). A roughly beaten golden orb (120 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).


Social Check DCs


Purban Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his golden hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Purban hails from a village terrorized by gnolls. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Purban was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Purban Nimblefingers, Male Halfling Commoner 10
Small (3'0") Halfling, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 43 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1700 gp.


Social Check DCs


Thradal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" eastern man, he wears a well pressed and immaculate suit (or dress). His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: Born to a Glassblower, his father struggled to pay the bills. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He has drifted from career to career and currently works as a Healer.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy. Bonds: Job, Poor, Criminal record. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Thradal Ironfist, Male Dwarf Adept 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 72 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 18 (+4)8 (-1)
Skills Arcana +6, Medicine +8
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: Iolite (70 gp). Azurite (8 gp). Red-brown spinel (160 gp). Moonstone (70 gp). Moss agate (8 gp). Bloodstone (70 gp). Deep green spinel (160 gp). Azurite (8 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baradad Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His brass crest is matted, messy, and big. He wears a mask on his face.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Slave, Adventurer, Enemies. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Baradad Daardendrian, Male Dragonborn Barbarian 8
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 13
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 17 (+3)17 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1200 gp. Black pearl (1100 gp). Black pearl (1100 gp). Zircon (30 gp). Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp).


Social Check DCs


Flak Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is dressed in an above average manner. He has a silver handlebar mustache and slicked back silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Racist, Fearful, Mundane, PTSD. Bonds: Attractive. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Flak Compton, Male Half-Orc Monk 7
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Orc, Druidic, Giant
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 200 gp. Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs

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