Uraim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with black colored cloaks and clothing and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Entrepeneur, Fighting. Flaws: Disease, Shy. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Serpent Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. He has done his best to style his white fur to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker, Philantrophist. Bonds: Attractive, Religious, Nature. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item.
Orryn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears brown trousers with tan and blue striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. He sports a long auburn beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Orryn hails from a village terrorized by goblins. His family was turned out during the war. He and his family wandered north to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. Orryn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Slave, Enemies. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Uncommon Weapon.
Trail Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white cloak and cross-gartered grey stockings. His yellow fur is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with music.
History: Born to a pair of adventurers, Trail grew up listening to his mother's many stories. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.
Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break
Ideals: Artistic. Bonds: Adventurer, Family. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 16)
Armor Class 11
Hit Points 124 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved bone or ivory statuette (30 gp). Old masterpiece painting (1900 gp). Silver chalice with lapis lazuli gems (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (600 gp). A small bag of saffron. (30 gp). Large well-done wool tapestry (100 gp). A small bag of saffron. (30 gp). Gold and topaz bottle stopper cork (600 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Gold and topaz bottle stopper cork (600 gp). Fire opal pendant on a fine gold chain (1900 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A necklace of small pink pearls (6000 gp). Gold and topaz bottle stopper cork (600 gp).
Mantus Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. His black hair is long and unkept. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Mantus will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Mantus was raised in a hard working conservative environment. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and to be a bowyer again
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
