Alex Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His golden hair is braided into rings. This green eyed westerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. When Alex reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He seems to be bored by most things.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Ur-Edin Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and he perpetually has his sickle ready. His golden hair is lengthy. His amber eyes peer out from beneath his feathered tan hat.
Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Ur-Edin lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ur-Edin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent father.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Religious, Family. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Frug Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears black trousers with red and tan striped suspenders. He wears various colorful collared shirts. He has wavy auburn hair. His eyes are a pleasant brown.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Bonds: Slave, Criminal record. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 9000 sp.
Cask Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean green cloak covering his clean studded leather. His white fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Joker, Gifted. Bonds: Poor, Job, Religious. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Zaffrab Reese, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Religious. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!