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NPC Generator

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Advanced [show]


Jak Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and blue handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to hide his balding. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Jak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Gifted. Bonds: Attractive, Poor, Family. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Jak Elderberry, Male Halfling Bard 11
Small (3'1") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 70 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)19 (+4) 14 (+2)17 (+3)
Skills Nature +8, Performance +7
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnoll, Draconic, Goblin
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333100

Possessions: 2400 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Lone Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear violet clothing when he does not wear armor. His fur is white, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: He got into the Stableman business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Stableman.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Lone Candle, Male Tabaxi Adept 11
Medium (6'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 76 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills History +6, Insight +7
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 3200 gp. Red garnet (80 gp). Smoky quartz (40 gp). Eye agate (15 gp). Black pearl (500 gp). Jade (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is long and auburn with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Server business.

History: Sold as a small child to a necromancer, Travok was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Family. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Travok Gorunn, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Marbas Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Navigator does. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His Stetson hat is riddled with cuts and holes. His white eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Marbas was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Marbas Generous, Male Tiefling Bard 2
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 17 (+3)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 350 gp. Rhodochrosite (7 gp). White pearl (130 gp). Freshwater pearl (7 gp). 1 Masterwork Common Melee.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is golden, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Morkral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Attractive, Criminal record, Slave, Military. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Morkral Battlehammer, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Nature +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs

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