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NPC Generator

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Advanced [show]


Soveliss Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears green leather gloves, a green jacket, and tight pants. He wears his brown hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the north, but his parents moved at a very young age to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Addict, Insane. Bonds: Rich, Immigrant, Nature. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Soveliss Floshem, Male Half-Elf Sorcerer 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 13 (+1)16 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 800 gp. 1 Spyglass.


Social Check DCs


Cairn Care, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a grey shirt with thin red vertical stripes and brown pants. His whole body is exceptionally muscular. His dark red hair, when down, is lengthy. His skin is flawless and his white eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of eastern immigrants he idolized his father. Cairn was born on a far eastern plains where he grew up under the tutelage of his father, an expert Bricklayer. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Attractive, Job. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Cairn Care, Male Tiefling Fighter 1
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. Citrine (50 gp).


Social Check DCs


Gnarsh Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His white hair is cut jaggedly and amateurishly. His eyes are likewise green.

Personality: Aggressive, abrasive, and angry, Gnarsh embodies much of what other species detest in the Half-Orcs. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gnarsh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Gnarsh Marston, Male Half-Orc Sorcerer 3
Medium (6'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 8 (-1)8 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 600 sp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Quarion Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel costume with the symbols of death on his torso. He wears his silver hair up. His face is scarred and worn.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quarion grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quarion. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Quarion Azzo, Male Half-Elf Adept 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 18 (+4)11 (+0)
Skills Perception +7, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 3000 sp. Hematite (14 gp). Chalcedony (20 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Alberich Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He has wavy golden hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: He is unsatisfied with his job; and wishes to resurrect an old love

Flaws: Addict, Mundane, PTSD. Bonds: Job, In love. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Alberich Strongheart, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs

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