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NPC Generator

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Advanced [show]


Gardain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. He has a moderate pudge and is not very fit. His black hair is still thick. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.

History: Gardain was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Gardain has worked very hard to control his curse. He became a Shepherd soon after.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Gardain Burrowfound, Male Dwarf Paladin 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills History +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naal Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Naal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Naal Caerdonel, Male Elf Wizard 13
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 61 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 800 pp. Gold music box (4000 gp). Gold dragon comb with red garnet eye (1500 gp). Large well-done wool tapestry (500 gp). Gold music box (4000 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (4000 gp).


Social Check DCs


Târz Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Târz Everleigh, Male Half-Orc Commoner 5
Medium (5'2") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)12 (+1) 15 (+2)10 (+0)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Tim Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has styled his brown hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Tim was born in the east. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Tim Marlowe, Male Human Commoner 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Oloric Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He has dyed his greying silver hair a little too much giving a sharp silver color. He has amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Oloric was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oloric's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Oloric Gorunn, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 10 (+0)7 (-2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp.


Social Check DCs

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