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Advanced [show]


Gale Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He is physically well-built. His red fur is smooth and relatively long. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Addict, Ugly. Bonds: Job, Rich, Has a crush. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Gale Moon, Male Tabaxi Wizard 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Simon Dalton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a yellow scarf. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to get a good night's sleep

Flaws: Insomniac, Depressed. Bonds: Criminal record, Mentor. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Simon Dalton, Male Human Fighter 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Harbek Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears brown trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has a long white beard with little hanging trinkets. His skin is flawless and his blue eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Mortician, Harbek learned a great deal about his father's area of expertise. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Healer again.

Ideals: Gifted. Bonds: Attractive, Job, Slave, Enemies. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Harbek Goblinbane, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp. 1 Good lock.


Social Check DCs


Zedaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His bronze crest is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many goblins want him driven away.

Flaws: Disease. Bonds: Attractive, In love, Rich, Enemies. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Zedaar Raghthroknaar, Male Dragonborn Warrior 5
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 pp.


Social Check DCs


Pandjed Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His black crest is singed and shortened. His red eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Pandjed's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Pandjed Delmirev, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 60 pp. Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs

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