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Advanced [show]


Pallabar Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He has a black handlebar mustache and slicked back black hair. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Pallabar lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Optimist. Flaws: Ugly, Terse. Bonds: In love, Family. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Pallabar Horcusporcus, Male Gnome Paladin 5
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Jasper (20 gp). Violet garnet (1300 gp). Moonstone (20 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries whips. His brown hair is braided into rings. His eyes are red and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He enjoys reading and quiet.

History: Born in the south to a Ruler, Cressel learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Logical. Bonds: Adventurer, Criminal record, Job. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Cressel Creed, Male Tiefling Adept 6
Medium (6'1") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 gp. Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Don Spalding, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears white painted combat armor at almost all times. His auburn hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Don Spalding, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 12 (+1)17 (+3)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 2600 sp.


Social Check DCs


Târz Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries with him a set of flails, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Târz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Military, Religious. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Târz Clayton, Male Half-Orc Warrior 6
Medium (5'4") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +5, History +6
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Aquan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Flame Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His white fur is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: Flame is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fletcher.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Flame Peak, Male Tabaxi Monk 13
Medium (6'2") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 64 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 11 (+0)14 (+2) 14 (+2)18 (+4)
Skills Intimidation +8, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4

Possessions: 4000 gp. Banded agate (8 gp). Chalcedony (70 gp). Alexandrite (300 gp). Iolite (70 gp). Chrysoprase (70 gp). Banded agate (8 gp). Hematite (8 gp). Banded agate (8 gp). Rich purple corundum (1100 gp). 1 Minor magic item.


Social Check DCs

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