Anverth Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Gardener. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Anverth's first love is himself. His second love is also himself. He plays an instrument quite well.
History: He was born on a small isolated farm. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Impeccable, Artistic. Bonds: Nature, Military, Adventurer. Occupation: Gardener
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 6)
Armor Class 15
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 sp. 1 Superior lock.
Anthony Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his red hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Anthony will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Actor business at a young age. A gifted student he started as a Sculptor, but he got bored and became a Actor. He inherited the family business which he has now maintained for 6 years.
Motivation: He has comitted a past crime that haunts him to this day; and expand his business
Ideals: Athletic, Extrovert. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 3100 gp.
Shane Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his golden hair up. His face is scarred and worn.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Carpenter, but he got bored and became a Beggar. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Athletic, Disciplined, Philantrophist. Flaws: Ugly. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 77 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 pp. Onyx (80 gp). Lapis lazuli (4 gp). Moss agate (4 gp). Fiery yellow corundum (1600 gp). Banded agate (4 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Onyx (80 gp). Red-brown spinel (140 gp). Silver pearl (140 gp).
Gunter Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white shirt with thin black vertical stripes and white pants. His auburn hair and beard is wavy and long. He has blue eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gunter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 250 pp.
Dondon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male usually wears his grey robe and has his warhammer always slung over his shoulder. He is tall, broad shouldered and powerfully built. His blonde hair and beard is wavy and long. He has a dull look in his violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of dire rats once and for all.
History: He got into the Beggar business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. By chance he met his brother recently and the two have been together since.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Depressed. Bonds: Enemies, Job, Family, Adventurer. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 16
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
