Adelard Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a violet coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His skin is also unnaturally pale. His moppish blonde hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the south. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs; and to find somewhere to settle down
Ideals: Pacifist. Flaws: Ugly, Mundane, PTSD. Bonds: Religious. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp. Chalcedony (40 gp). Freshwater pearl (13 gp). 1 Minor magic item.
Halimath Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Dyer uniform. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Philantrophist. Bonds: Job, Family, Poor, Religious. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Nelkin Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He has red hair. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Cartwright business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Optimist, Professionalism. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 10)
Armor Class 14
Hit Points 77 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Just what you see.
Zaffrab Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His red hair is drawn into a tight pony tail with a rose scrunchie. His gray unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 340 gp. 1 Everburning torch.
Dondon Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears baggy green pantaloons and a white scarf. His red hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 13)
Armor Class 14
Hit Points 50 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2300 gp). An abacus with copper, silver and gold markers (50 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
