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NPC Generator

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Advanced [show]


Tarhun Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is dressed in earthy colors with a white and tan handkerchief worn on his left side. His clothes are grease stained in places. He sports a flattop crest cut. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Through the years after Tarhun was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tarhun's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Tarhun Phrahdrandon, Male Dragonborn Wizard 16
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 10
Hit Points 56 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Athletics +7
Senses Passive Perception 11
Languages Common, Draconic, Orc, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444433

Possessions: 9000 gp. Gold dragon comb with red garnet eye (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver comb with moonstones (700 gp). Jeweled electrum ring (7000 gp). A roughly beaten golden orb (170 gp). A necklace of small pink pearls (1000 gp). Jeweled electrum ring (7000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Bork Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white, silky, and of moderate length. His amber unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.

History: Bork hails from a village terrorized by dire rats. A freak accident while working with his Knight father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Disease, Greedy, Shy. Bonds: Rich, Attractive, Enemies. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Bork Kelsey, Male Half-Orc Warrior 2
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)7 (-2) 15 (+2)10 (+0)
Skills Athletics +6, Deception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp. 1 Masterwork manacles.


Social Check DCs


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy black pantaloons and a brown scarf. His beige fur, when down, is lengthy. His skin is flawless and his blue eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with music.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic, Gifted. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Ethereal Candle, Male Tabaxi Commoner 8
Medium (5'6") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a white and tan robe with the hood down. With a patchy blonde beard and wild blonde hair. He has green eyes and a white hat with a tan feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Enialis reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Flaws: Disease. Bonds: Immigrant, Job, Rich, Military. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Enialis Ilphelkiir, Male Elf Commoner 13
Medium (4'9") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 46 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 18 (+4)14 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 400 pp. Violet garnet (500 gp). Malachite (6 gp). Banded agate (6 gp). Aquamarine (500 gp). Azurite (6 gp). Brown-green garnet (60 gp). Violet garnet (500 gp). Golden pearl (60 gp). Onyx (30 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ronk Eastoft, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large black mantle and cape that has been intricately interwoven into his violet robe. His blonde hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: Born to a Stableman, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ronk Eastoft, Male Half-Orc Cleric 9
Medium (6'4") Half-Orc, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)6 (-2) 9 (-1)15 (+2)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1700 gp. Black pearl (900 gp). Citrine (50 gp). Blue quartz (4 gp). Aquamarine (900 gp). Alexandrite (900 gp). Chrysoprase (50 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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