Tordek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown tunic with yellow highlights, and long brown pants that bunch up around his shoes. His hair is white and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants a kiss; and he has money and likes to spend it
Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer, Rich, Has a crush. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Miles Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his black hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Miles wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Rich, Family. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp.
Paelias Othronus, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with feathered hat. He wears a colorful flower in his brown hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Mentor. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 55 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Silver chalice with lapis lazuli gems (90 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Gold dragon comb with red garnet eye (800 gp). A necklace of small pink pearls (5000 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sammal Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He wears a small hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has achieved small success as a Roofer.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp.
Cory Holton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair has been sun bleached extensively. He has hazel eyes.
Personality: He dislikes all the random violence that takes place in the south. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Pacifist. Flaws: Impulsive. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 300 gp. Alexandrite (200 gp).
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