Fargrim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear yellow tank tops with white pants. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves writing and to teach people writing more than just about anything. He has all his life been fascinated with writing.
History: The child of a Performer, who enjoyed hunting, Fargrim was taken on many hunting expeditions. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and doesn't want to be a map maker and was forced into it by his family
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Quick Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His lavender fur, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: This man loves dancing and to teach people dancing more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 110 gp.
Gunter Shelby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a faded coat and loose pants complete with wide-brimmed hat. He has moderate length golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He became a Locksmith soon after.
Motivation: He's repulsed by the PC; and sabotage a competitor
Flaws: Insane, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Raer Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. His top hat is riddled with cuts and holes. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.
History: Raer was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and meet up once more with his childhood friend
Flaws: Ugly, Addict. Bonds: Job, Adventurer, Criminal record. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 62 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Auran
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Jeweled anklet (3000 gp). Jeweled gold crown (7000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Black velvet mask with numerous citrines (130 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Gold dragon comb with red garnet eye (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver chalice with lapis lazuli gems (130 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.
Vanuath Netyoive, Male Elf [Permalink]
Personal [hide]
Description: An older man who is wearing a long, tan, dusty cloak, he is not a threatening figure. With a patchy brown beard and wild brown hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: Vanuath was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp.
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