Bertram Churchill, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His blonde hair and beard is wavy and long. His eyes are likewise hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Secretive, Insomniac. Bonds: Attractive, Mentor, Adventurer. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 73 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 2200 gp. Black velvet mask with numerous citrines (80 gp).
Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His gold crest is unkempt and raggedy. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Dadalan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things.
Ideals: Joker, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1100 gp. 1 Minor magic item.
Arannis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Justice, Gifted. Flaws: Insane, Shy. Bonds: Slave. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Orc, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Igden Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Igden isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Igden was born with his father's beautiful face. A gifted student he started as a Blacksmith, but he got bored and became a Seamstress. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor.
Ideals: Impeccable, Joker. Bonds: Attractive, Job, Adventurer. Occupation: Seamstress
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Amethyst (60 gp). Star ruby (600 gp). Amber (60 gp).
Arumawann Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy chestnut hair. He has a dull look in his hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: To be a Marshal again; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 81 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Gnoll, Ignan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Silver comb with moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (600 gp). Cloth of gold vestments (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
