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NPC Generator

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Advanced [show]


Richard Blackwood, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is black. His half smiles and brown eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Herbalist, Richard learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Richard took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has achieved small success as a Herbalist.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Joker, Gifted. Bonds: Attractive, Job, Nature. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Richard Blackwood, Male Human Fighter 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. Freshwater pearl (14 gp).


Social Check DCs


Forcas Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long black hair is drawn into a two foot long braid. His white eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Sage, who enjoyed hunting, Forcas was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Bonds: Rich, Nature, Religious. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Forcas Abstract, Male Tiefling Ranger 10
Medium (5'9") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +6, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp. Rock crystal (70 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Sard (70 gp). Iolite (70 gp). Golden pearl (100 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Belief, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Soapmaker profession.

History: Balam was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Roofer and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Balam Belief, Male Tiefling Expert 3
Medium (5'10") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)18 (+4) 14 (+2)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. Tiger eye turquoise (9 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Spring In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. He wears his red fur up. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Spring was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Mentor, Criminal record. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Spring In the Storm, Male Tabaxi Expert 10
Medium (5'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 77 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4

Possessions: 1200 gp. Chalcedony (70 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He likes to wear red tank tops with brown pants. He has moderate length brown hair. He has violet eyes and a red hat with a brown feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Slave Trader, Oloric learned a great deal about his mother's area of expertise. Oloric was born on a far southern island where he grew up under the tutelage of his mother, an expert Slave Trader. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical. Flaws: Selfish. Bonds: Adventurer, Job, Immigrant. Occupation: Slave Trader

Voice: Jamaican accent

Attributes [hide]

Oloric Dankil, Male Dwarf Bard 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 50 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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