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Advanced [show]


Bulzo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western man wears professional attire. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: Bulzo was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Bulzo Shadowquick, Male Halfling Cleric 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 13 (+1)18 (+4)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 500 sp. 3 Thunderstones.


Social Check DCs


Balimaar Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and grey handkerchief worn on his left side, and he perpetually has his sword ready. With a patchy black beard and wild black hair. He has gleaming, smiling blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Emotional, Insane. Bonds: Rich, Job. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Wheatley, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Dain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a feathered hat to hide his balding. His eyes are brown.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was a Spy, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was granted psionic powers by his dying brother.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Fighting, Philantrophist, Gifted. Flaws: PTSD. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Dain Helcral, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 18 (+4)12 (+1)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Merihim Creed, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is smooth and relatively long. His eyes are white and beady.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Merihim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found.

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Merihim Creed, Male Tiefling Sorcerer 13
Medium (5'8") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 34 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 100 pp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Old masterpiece painting (1900 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (70 gp). 1 Medium magic item.


Social Check DCs


Torz Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and carries crossbows. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Criminal record, Job. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Torz Tindall, Male Half-Orc Cleric 2
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)6 (-2) 13 (+1)7 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs

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