Aramil Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.
Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his mother. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: To be a Barber again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Philantrophist, Fighting, Gifted. Bonds: Job. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Bhevek Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear grey pants and tee shirts. His hair is always cut to a buzz. He has brown eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.
History: He was born in a small island village. A few years later when the north was not economically sound they moved to his current location. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Bonds: Attractive, Military, Nature, Immigrant. Occupation: Locksmith
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
Oskar Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He wears his chestnut hair up. He has a dull look in his brown eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He struck the Knight job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Artistic, Gifted, Impeccable. Bonds: Attractive, Job. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 72 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 90000 cp. Tiger eye turquoise (9 gp).
Kilvar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this northern man is wearing colorful clothing, dressed as a Jeweler. His brown hair is knotted and matted. He has green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a island tribe. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To be a Performer again; and a need for knowledge about a nearby landmark
Ideals: Athletic, Professionalism, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 66 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp.
Namfoodle Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. His red hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is a bit of a kleptomaniac.
Flaws: Ugly. Bonds: Criminal record, Adventurer, Mentor, Military. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 42000 sp. Jet (150 gp). Star rose quartz (40 gp). 1 Minor magic item.
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