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NPC Generator

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Advanced [show]


Mogg Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large grey jacket and is in decent physical shape. His hair is white and curly. He has several tiny sapphire earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Adventurer. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Mogg Cumberbatch, Male Half-Orc Warlock 2
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 270 gp.


Social Check DCs


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His tied-back hair is auburn. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: When he was but 5 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Manfred never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Passionate. Flaws: Insomniac, Selfish. Bonds: Immigrant, In love. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Manfred Harrington, Male Human Ranger 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Ahrim Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with unlife at a very young age, Ahrim has worked very hard to control his curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Ahrim Bedlam, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 14 (+2)18 (+4)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Right-Handed Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His cinnamon fur is kept up in a ponytail inside a Stetson hat. This green eyed southerner is not easily forgotten.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: A strong sense of loyalty to Tabaxi people; and to find somewhere to settle down

Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Right-Handed Of Ale, Male Tabaxi Barbarian 6
Medium (5'4") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 67 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)16 (+3) 18 (+4)16 (+3)
Skills Insight +7, Intimidation +6
Senses Passive Perception 14
Languages Common, Gnome, Giant, Elven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Aldous Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Painter uniform. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: He was raised in a mountains tribe. In his 17th year, his parents were killed by a brigands raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Persistence. Bonds: Job, Enemies, Nature. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Tao, Male Half-Elf Warlock 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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