Art Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears brown leather gloves, a brown jacket, and tight pants. His fur is cut close to his head. He has gleaming, smiling green eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He never wears the same outfit twice, unless he absolutely has to.
History: Art was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered writing. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and seeks redemption
Ideals: Artistic. Bonds: Criminal record, Attractive, Job, Family. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 11)
Armor Class 10
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 140 pp.
Fallond Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He has wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Bellfounder in town.
History: Born in the south to a Bellfounder, Fallond learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Peter Atherton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his red hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Peter will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Ugly, Addict, Fearful. Bonds: Poor. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Iolite (40 gp). 1 Minor magic item.
Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tight fitting blue shirt and pants. His rusty crest is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Azzakh grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Ideals: Logical. Flaws: Addict. Bonds: Job, Adventurer, Religious. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 6000 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He has moderate length cinnamon fur. His eyes are amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Edge took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Darkwood Shield.
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