Alvyn Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his white robe and has his sai always slung over his shoulder. He has done his best to style his silver hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Insane, Forgetful, Disease. Bonds: Attractive. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp. 1 Masterwork Common Melee.
Pog Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his bastard sword ready. His red hair is lengthy and is close to two feet long. His eyes are a pleasant gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a necromancer, Pog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by brigands. Pog was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants revenge against brigands
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Mentor, Criminal record. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Sylvan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Rael Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green costume with the symbols of the four houses of cards on his torso. His hair is silver and very short. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Rael's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Rael was born in the north. At a young age he loved to build and create. His childhood dream was to be a Glassblower, but he was a colossal failure. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1500 sp.
Pijjirik Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he has a large blue mantle and cape that has been intricately interwoven into his brown robe. He has silver crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pijjirik took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero.
Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 83 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Elven
Attacks Melee +8 / 3d4+5, Ranged +3 / 3d4+0, Grapple +5
Possessions: Malachite (10 gp). Star rose quartz (30 gp).
Baradad Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop crest cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
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