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NPC Generator

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Advanced [show]


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green cloak and cross-gartered black stockings. He wears his black hair up in a very large beehive style do. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Nelkin was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Flaws: Addict, Greedy. Bonds: Attractive, Has a crush, Job. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Nelkin Copperkettle, Male Halfling Rogue 11
Small (2'10") Halfling, True Neutral (CR 11)
Armor Class 15
Hit Points 69 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 350 pp. Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (170 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy green suit. He wears his white fur down. His blue eyes peer out from beneath his feathered green hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Barber, his mother struggled to pay the bills. When Quick reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Disciplined, Justice. Bonds: Attractive, Poor, Military. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Quick Shore, Male Tabaxi Ranger 9
Medium (6'0") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 88 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Smoky quartz (80 gp). Tourmaline (60 gp). Chrysoprase (80 gp). Golden yellow topaz (200 gp). Blue quartz (10 gp). Bloodstone (80 gp). Malachite (10 gp). Blue diamond (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his trident, and his gloved hand is found clutching a trident. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety.

Flaws: Mundane, Fearful, Insane. Bonds: Immigrant. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Calcitro Sunmeadow, Male Halfling Monk 10
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 56 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Insight +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Auran, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Fighting. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Trey Westcott, Male Human Adept 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp. Solid gold idol (200 gp).


Social Check DCs


Gimûb Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is slicked back into a classic pompadour. His eyes are likewise brown.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his mother.

History: When he was but 6 years old his parents immigrated from the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Half-Orc compassion; and he wants revenge against giants

Ideals: Entrepeneur. Flaws: Racist. Bonds: Enemies, Immigrant, Rich. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Gimûb Halsey, Male Half-Orc Sorcerer 3
Medium (6'6") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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