Dûgza Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'6" southern man, he wears a violet armored body suit, with a simple grey line shooting up and back down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Dûgza was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent mother.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 14)
Armor Class 9
Hit Points 114 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
Possessions: 4000 gp. Zircon (60 gp). Jade (60 gp). Blue quartz (14 gp). Smoky quartz (60 gp).
Radomir Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with painting.
History: Born in the west to a Server, Radomir learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Debt, Enemies. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 58 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp.
Kipper Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his red hair. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Kipper lived on a farm with his father, near the main road leading to a nearby town. Kipper liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of his son; and doesn't want to be a layabout and was forced into it by his family
Ideals: Justice. Flaws: Terse. Bonds: Attractive, Family, Nature. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Ahrim Open, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly kukris and clubs. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.
History: He got into the Weaver business at a young age. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Optimist. Bonds: Criminal record, Religious, Job. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Gnome, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Blue quartz (16 gp). Deep blue spinel (700 gp).
Alberich Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket, and carries hammers. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Tiger eye turquoise (11 gp). Violet garnet (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
