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NPC Generator

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Advanced [show]


Therai Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a blue suit. His chestnut hair is smooth and relatively long. He wears a mask on his face.

Personality: Therai speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Therai is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Impeccable, Justice. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Therai Bliss, Male Tiefling Druid 4
Medium (6'4") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Golden pearl (50 gp). Silver pearl (50 gp). White pearl (50 gp). Zircon (60 gp). 1 Masterwork Thieves’ tools. 1 Backpack.


Social Check DCs


Marbas Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of death on his torso. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his silver hair in a pixie cut. His ears are large.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Seamstress, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and revenge

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Mentor. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Marbas Temperance, Male Tiefling Bard 5
Medium (6'1") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 200 gp. Rock crystal (40 gp). Rhodochrosite (4 gp). Hematite (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large pastel jacket. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. When Reynard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Enemies, Military, Adventurer. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Staurheim, Male Human Aristocrat 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Gardain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His brown eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the north. Gardain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Immigrant. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Gardain Goblinbane, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +5

Possessions: 130 pp.


Social Check DCs


Carrie Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has a long black beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Carrie studied abroad. Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Carrie Horineth, Male Elf Expert 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Violet garnet (500 gp). Obsidian (10 gp).


Social Check DCs

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