Trym Dayton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Fearful, Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Chem Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. His long red hair is drawn into a two foot long braid. His white eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 18th year, his parents were killed by a giants raid, leaving Chem alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and someone believes him a fraud
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Enemies. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Altho Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fine chain shirt which he covers with green colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His moppish golden hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.
History: He was born in the north. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He left for the north, certain he would find work there.
Motivation: Halfling compassion; and a strong sense of loyalty to halfling people
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Slave, Immigrant. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 16
Hit Points 139 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
Possessions: Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Jeweled anklet (3000 gp). A delicate brass dragon egg (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled electrum ring (5000 gp). Finely wrought small gold bracelet (50 gp). Gold cup set with emeralds (6000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Solid gold idol (200 gp). Cloth of gold vestments (170 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item.
Reynard Badger, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a fancy white suit. He wears his red hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. In his 12th year, his parents were killed by a giants raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants.
Flaws: Insane. Bonds: Attractive, Military, Enemies. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 70 pp. Sard (80 gp). Rhodochrosite (9 gp). Sard (80 gp). Violet garnet (800 gp). White opal (1600 gp). Violet garnet (800 gp). Freshwater pearl (9 gp). Obsidian (9 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.
Koeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is unkempt and raggedy. His eyes, though not visible through his cowl, are brown.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Koeth was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Poor. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 6 (-2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.
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