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Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His yellow fur is greasy and uncared for. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.

History: He was raised in a plains tribe. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he wants to get laid

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Nature, In love. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Cask Of Ale, Male Tabaxi Adept 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bathin Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. His hair is brown and curly. His gold eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Bathin hails from a village terrorized by giants. In his 10th year, his parents were killed by a giants raid, leaving Bathin alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 7 years.

Motivation: To prove his worth to the world; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Entrepeneur. Flaws: Emotional, Impulsive. Bonds: Rich, Enemies, Job. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Bathin Hope, Male Tiefling Ranger 3
Medium (6'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)18 (+4) 9 (-1)18 (+4)
Skills Intimidation +6, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Nelkin Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His blonde hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Nelkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nelkin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Greedy. Bonds: Adventurer, Military, Criminal record. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Nelkin Goodearth, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)18 (+4) 11 (+0)16 (+3)
Skills Investigation +7, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Undercommon, Abyssal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûgog Langdon, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. He wears a colorful flower in his chestnut hair. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Tûgog enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Half-Orc people; and to find somewhere to settle down

Ideals: Joker. Flaws: Hedonist, Mundane, Racist. Bonds: Attractive. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Tûgog Langdon, Male Half-Orc Warlock 3
Medium (5'0") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Athletics +4, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp.


Social Check DCs


Tarhun Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his white crest down. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Junk Dealer, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Healer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Job, Poor, Adventurer. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Tarhun Daardendrian, Male Dragonborn Wizard 6
Medium (6'8") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp. Black opal (1300 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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