Amûg Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long auburn hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east, but his parents moved at a very young age to the west. Amûg was born on a far eastern desert where he grew up under the tutelage of his father, an expert Dilettante. He now mingles about in high society.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Impulsive. Bonds: Rich, Immigrant, Attractive. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 100 gp.
Bidreked Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Barkeep. His silver crest is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Bidreked was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Bidreked was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bidreked's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Slave. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Red spinel (90 gp).
Mûzglob Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his white hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Mûzglob hails from a village terrorized by drow. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
Zedaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His Stetson hat is riddled with cuts and holes. His eyes are red.
Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.
History: Zedaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Zedaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Zedaar's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 14
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Infernal, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Blue quartz (4 gp). Chalcedony (20 gp). Golden pearl (120 gp). Blue quartz (4 gp). Chalcedony (20 gp). Banded agate (4 gp). Zircon (20 gp).
Adelard Melancon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. He has chestnut hair. His fierce brown eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 12000 sp. Aquamarine (700 gp). Aquamarine (700 gp). Malachite (6 gp). Amethyst (150 gp). Blue star sapphire (900 gp). White opal (900 gp). Banded agate (6 gp). Deep green spinel (150 gp). Alexandrite (700 gp). Onyx (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!