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NPC Generator

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Advanced [show]


Zed Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a simple yellow robe with tan stripes complete with hood, he is not a threatening figure. His tied-back hair is silver. His hazel eyes peer out from beneath his Stetson yellow hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of northern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Rich. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Zed Elton, Male Half-Orc Adept 5
Medium (5'4") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 400 gp.


Social Check DCs


Damien Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Damien was raised in a hard working conservative environment. Damien was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damien decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Criminal record, Job. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Damien Greenbottle, Male Halfling Monk 3
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Uthemar Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his brown hair up in a very large beehive style do. His eyes are green and beady.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a illithids raid, leaving Uthemar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Flaws: Ugly. Bonds: Poor, Enemies, Criminal record, Religious. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Uthemar Harper, Male Half-Elf Warlock 14
Medium (5'7") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 97 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Investigation +8, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Gnome, Aquan, Giant
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331

Possessions: 3000 gp. Old masterpiece painting (1500 gp). Gold music box (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by teas. He has moderate length brown hair. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Map Maker.

Motivation: Wants his loneliness to end; and expand his business

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Family, Job, Has a crush. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Guy Ramsey, Male Human Paladin 7
Medium (6'6") Human, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 10000 cp. Solid gold idol (500 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Delebean Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He has styled his white hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Delebean was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Delebean's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Delebean Lingenhall, Male Gnome Aristocrat 9
Small (3'5") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 79 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)18 (+4) 11 (+0)10 (+0)
Skills History +7, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Dwarven, Terran, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 9000 sp. Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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