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NPC Generator

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Advanced [show]


Varis Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a yellow top hat and yellow clothes. He wears his auburn hair up in a very large beehive style do. His eyes are gray and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a wizard, Varis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, his parents were killed by a brigands raid, leaving Varis alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Varis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Mentor, Enemies. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Varis Galanodel, Male Half-Elf Fighter 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Celestial, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Carter does. He keeps his scarlet crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Donaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: Regain custody of his son; and to find somewhere to settle down

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Donaar Akambherylliax, Male Dragonborn Bard 7
Medium (6'7") Dragonborn, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Speed, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears bulky red painted plate armor. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. His eyes are black and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Slave, Family. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Valafar Speed, Male Tiefling Commoner 4
Medium (5'3") Tiefling, Neutral Good (CR 4)
Armor Class 14
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. His silver hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Glassblower business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Glassblower.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Rich, Nature, Job. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Kyle Bradshaw, Male Human Warlock 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 700 sp. Jet (60 gp). 3 Thunderstones.


Social Check DCs


Rathkran Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blue crest. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his kukri. He has a hunchback. His blue crest is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted divine powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Rathkran Pfaphnyrennish, Male Dragonborn Druid 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp. Onyx (20 gp). Deep green spinel (120 gp). Moss agate (8 gp). Violet garnet (1100 gp). Chrysoberyl (120 gp). Banded agate (8 gp). Aquamarine (1100 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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