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NPC Generator

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Advanced [show]


Eberk Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His white hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Logical, Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Eberk Rakankrak, Male Dwarf Fighter 5
Medium (4'0") Dwarf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Violet garnet (1100 gp). Jade (70 gp). Rose (80 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Karash Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north, but his parents moved at a very young age to the east. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the north, certain he would find work there.

Motivation: Regain custody of his daughter.

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Karash Garrick, Male Half-Orc Commoner 3
Medium (5'5") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 11 (+0)6 (-2)
Skills Intimidation +0, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 2 Antitoxin. 2 Smokesticks.


Social Check DCs


Elegant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He has styled his red fur well, parting it to the right. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out south to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and expand his business

Ideals: Passionate, Optimist, Entrepeneur. Bonds: Poor, Criminal record, Job. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Elegant Candle, Male Tabaxi Druid 18
Medium (5'6") Tabaxi, Neutral Evil (CR 18)
Armor Class 14
Hit Points 115 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Deception +7
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +9 / 5d6+3, Ranged +10 / 5d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 13000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (180 gp).


Social Check DCs


Ahrim Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his silver eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Ahrim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Gardener for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Ahrim Calm, Male Tiefling Warrior 9
Medium (5'10") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 46 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 9 (-1)18 (+4)
Skills Persuasion +7, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maagog Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears a tan coat over a black low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. His blue crest is drawn into a tight pony tail with a butterfly scrunchie. His eyes are red.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Bookbinder, who enjoyed hunting, Maagog was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Disciplined, Optimist. Bonds: Poor, Immigrant, Nature. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Maagog Linxakasendalor, Male Dragonborn Wizard 4
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 17 (+3)9 (-1)
Skills Nature +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 200 gp. Deep blue spinel (500 gp). Violet garnet (500 gp). Red-brown spinel (90 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs

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