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Advanced [show]


Hamil Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He wears his silver hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: Hamil was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he's looking for his big break

Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Rich, Nature, Adventurer. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Hamil Wildcloak, Male Halfling Warrior 16
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 88 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)19 (+4) 13 (+1)13 (+1)
Skills Acrobatics +8
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Abyssal, Ignan, Druidic
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +8

Possessions: 5000 gp. Golden circlet with four aquamarines (3000 gp). Silver chalice with lapis lazuli gems (180 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Old masterpiece painting (600 gp). Jeweled anklet (4000 gp). Old masterpiece painting (600 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled gold crown (6000 gp). Gold dragon comb with red garnet eye (1100 gp). Old masterpiece painting (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item.


Social Check DCs


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is typically in his Painter uniform, marred by sweets. His hair is short and brown. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of men and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Painter and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Bookbinder again; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Kent, Male Human Commoner 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He is bristling with hidden weapons, mostly nunchakus and morningstars. His hair is black and curly. His blue eyes peer out from beneath his broad yellow hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Fearful. Bonds: Criminal record, Adventurer, Rich. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Drogo Hadley, Male Human Rogue 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears baggy black pantaloons and a white scarf. His white hair is slicked back into a classic pompadour. His white eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a island tribe. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Logical. Flaws: Secretive. Bonds: Nature, Adventurer, Job. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Akmen Fear, Male Tiefling Bard 7
Medium (6'2") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1200 gp. Blue quartz (8 gp). Amber (70 gp).


Social Check DCs


Thamior Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His eyes are likewise brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Architect business at a young age. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Joker, Gifted. Bonds: Poor, Job. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Thamior Goltorah, Male Elf Wizard 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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