Tharivol Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. He has no hair. His eyes, though not visible through his cowl, are gray.
Personality: Tharivol hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Artistic, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
Trym Stafford, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Fortune-teller, who enjoyed hunting, Trym was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 130 pp.
Kriv Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his black crest. His half smiles and red eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. Kriv liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Guardian, Nature. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of dire rats once and for all.
History: Carrie hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats.
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 340 gp. 7 Acid flasks.
Ronk Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his nunchaku ready. His auburn hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants his loneliness to end.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Has a crush, Slave. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!