Karash Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His silver hair and beard is wavy and long. His eyes are likewise gray. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of northern immigrants he idolized his father. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: To prove his worth to the world; and he feels threatened by others
Flaws: Impulsive, Fearful. Bonds: Attractive, Immigrant. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Half-Plate. 1 Breastplate.
Reynard Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his chestnut hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a white middle class family as the only child. One day when Reynard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Reynard was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to find somewhere to settle down
Flaws: Shy, Mundane, PTSD. Bonds: Family. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 320 gp. Silver comb with moonstones (400 gp).
Ûggû Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His brown hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: He was born in the south, but his parents moved at a very young age to the west. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.
Motivation: To be a Architect again; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Persistence. Flaws: Addict. Bonds: Job, Adventurer, Immigrant. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Two Llamas In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He keeps his beige fur in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Two Llamas was born the youngest of three triplets. A gifted student he started as a Unemployed, but he got bored and became a Ruler. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Disease. Bonds: Family, Job, Adventurer. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 20 pp. White pearl (110 gp). Pink pearl (110 gp). Jet (110 gp). 1 Half-Plate.
Boddynock Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey cloak. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Boddynock took refuge in the old dungeon and found the beat up club and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Boddynock was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To reunite with his absent father; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Enemies, Poor, Nature, Family. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 400 sp. Red-brown spinel (40 gp).
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