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NPC Generator

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Advanced [show]


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair and beard is wavy and long. He has several tiny amber earrings on each ear.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Antagonistic, Hedonist. Bonds: Rich, Military, Attractive. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Roger Anderton, Male Human Warrior 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Arcana +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Gomory Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy auburn hair. He has gleaming, smiling violet eyes.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He feeds upon the attention of others.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Artistic, Entrepeneur. Bonds: Poor, Attractive, Adventurer. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Gomory Xiloscient, Male Half-Elf Fighter 9
Medium (5'5") Half-Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4

Possessions: 120000 cp.


Social Check DCs


Frederick Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has moderate length chestnut hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.

History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to human people

Ideals: Optimist. Flaws: Ugly, Addict, Racist. Bonds: Nature. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Frederick Tewksbury, Male Human Fighter 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 11 (+0)18 (+4)
Skills Insight +2, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Zaffrab Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy grey suit. His whole body is exceptionally muscular. His golden hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a brothel owner, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: To protect his home; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant, Mentor. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Zaffrab Scheppen, Male Gnome Bard 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)10 (+0) 8 (-1)14 (+2)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sammal Blame, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. His hair is chestnut and very short. He wears a mask on his face.

Personality: He has always had a great fascination with Tiefling culture. He believes the world needs to unite to get rid of orcs once and for all.

History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, his parents were killed by a orcs raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Racist. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Sammal Blame, Male Tiefling Warrior 3
Medium (6'0") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 11 (+0)18 (+4)
Skills Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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