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NPC Generator

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Advanced [show]


Mamnen Blur, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is dark red and very short. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mamnen took refuge in the large cave and found the beat up whip and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the east; and further expansion of business

Ideals: Athletic, Entrepeneur. Bonds: Job, Mentor, Nature. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mamnen Blur, Male Tiefling Expert 10
Medium (5'2") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 800 gp. Rhodochrosite (7 gp). Aquamarine (1200 gp). Iolite (30 gp). Jasper (30 gp).


Social Check DCs


Nimble Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his kukri always slung over his shoulder. His fur is greying and his face has many wrinkles. His eyes are green.

Personality: Nimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and to settle down with his crush

Ideals: Artistic, Persistence. Bonds: Has a crush, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Nimble Grass, Male Tabaxi Cleric 6
Medium (5'4") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)19 (+4) 13 (+1)14 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Aquan, Orc, Sylvan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 3000 sp.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his auburn hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Orsik's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Philantrophist. Bonds: Nature, Rich. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Orsik Dankil, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Athletics +4, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Masterwork Musical instrument.


Social Check DCs


Watson Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man dresses well, typically a more casual-formal manner. His red hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is lazy, self-centered, vain, and jealous.

History: Watson was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Watson took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Selfish. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Watson Fastfoot, Male Halfling Bard 4
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Nazdûg Sutton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barber mother left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nazdûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Nazdûg Sutton, Male Half-Orc Fighter 5
Medium (5'9") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Rock crystal (60 gp). Moss agate (11 gp). Zircon (60 gp). Fire opal (900 gp).


Social Check DCs

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