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NPC Generator

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Advanced [show]


Frug Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple black robe with brown stripes complete with hood. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: Gifted from a young age, Frug studied abroad. He was an apprentice working in his father's forge. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frug fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Gifted, Fighting. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Frug Bafflestone, Male Gnome Commoner 7
Small (3'8") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Insight +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Fire opal pendant on a fine gold chain (2200 gp). A delicate brass dragon egg (30 gp). Gold dragon comb with red garnet eye (700 gp). Jeweled anklet (1000 gp).


Social Check DCs


Raymond Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Barber. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast island. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Nature, Family. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Raymond Anderton, Male Human Cleric 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Quick Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet shirt with thin green vertical stripes and pastel pants. His brown fur has been sun bleached extensively. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the west to a Engraver, Quick learned a great deal about his mother's area of expertise. He has had some formal writing training, and achieved minor success. He has worked as a Engraver like his mother before him.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job, Has a crush. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Quick Paws, Male Tabaxi Sorcerer 15
Medium (5'5") Tabaxi, Lawful Evil (CR 15)
Armor Class 11
Hit Points 33 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)19 (+4) 11 (+0)14 (+2)
Skills Acrobatics +6, Deception +7
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial, Auran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176666666400

Possessions: 800 pp. 1 Medium magic item.


Social Check DCs


Patrick Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a very tight haircut. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Fortune-teller, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Patrick never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Poor, In love. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Patrick Nagel, Male Half-Elf Monk 13
Medium (5'7") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 63 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills History +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Draconic, Ignan, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 600 pp. Old masterpiece painting (600 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item.


Social Check DCs


Thorpe Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Thorpe lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Terse. Bonds: Adventurer, Family, Poor. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Thorpe Smoothhands, Male Halfling Commoner 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)15 (+2) 18 (+4)17 (+3)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6

Possessions: 390 gp.


Social Check DCs

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