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NPC Generator

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Advanced [show]


Tharivol Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He wears his golden hair up in a very large beehive style do. His gray eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast forest. He was taken from his home at a very young age. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Criminal record, Nature, Slave. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Tharivol Ariessus, Male Elf Bard 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


John Rodney, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Religious. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

John Rodney, Male Human Druid 11
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2500 gp.


Social Check DCs


Dondon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor, and carries quarterstaffs. His hair is long and blonde with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His thin eyebrows rest above his beady violet eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his father.

History: Dondon was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dondon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dondon. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Dondon Shadowquick, Male Halfling Sorcerer 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Duergath Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a brothel owner, Duergath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality

Bonds: Enemies, Adventurer, Mentor, Job, Criminal record. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Duergath Lutgehr, Male Dwarf Ranger 4
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 47000 sp. Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs


Bundrigo Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is unkempt and raggedy. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.

History: Born to a Bather, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Bundrigo Stoutbridge, Male Halfling Adept 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)18 (+4) 14 (+2)15 (+2)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Auran, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp.


Social Check DCs

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