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Advanced [show]


Adam Byron, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He has no hair. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the north. Cursed with vampirism at a very young age, Adam has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Disease, Impulsive. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Byron, Male Human Warrior 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Wrenn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Detective. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes peer out from beneath his top brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Rich. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Wrenn Raulnor, Male Gnome Paladin 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Jasper (70 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Eye agate (15 gp). 1 Minor magic item.


Social Check DCs


Naill Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Religious. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Naill Iathrana, Male Elf Adept 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Brown-green garnet (130 gp).


Social Check DCs


Ahrim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: Aggressive, abrasive, and angry, Ahrim embodies much of what other species detest in the Tieflings. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer, Criminal record. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Ahrim Loyalty, Male Tiefling Warlock 9
Medium (6'1") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 700 gp. Malachite (15 gp). Peridot (40 gp). Coral (60 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. His white hair is still thick. His gold eyes have a joyful gleam in them most of the time.

Personality: Balam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Knight profession.

History: Balam lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Knight again.

Ideals: Extrovert, Persistence. Bonds: Poor, Job, Family. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balam Ennui, Male Tiefling Fighter 7
Medium (6'3") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)18 (+4) 9 (-1)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Undercommon, Halfling, Dwarven, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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