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Advanced [show]


Gildmak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is long and red with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: He was born into a rich family. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Expand his business; and to clean up the streets

Ideals: Disciplined, Gifted. Bonds: Rich, Job, Guardian. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Gildmak Copperkettle, Male Halfling Wizard 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. 1 Bullseye lantern.


Social Check DCs


Zepar Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy black pantaloons and a tan scarf. He sports a flattop hair cut. His eyes are white and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of orcs once and for all.

History: Zepar was raised in a hard working conservative environment. When Zepar reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Bonds: Attractive, Enemies, Job, Military, Family. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Zepar Carrion, Male Tiefling Expert 8
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. An abacus with copper, silver and gold markers (170 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears grey cloth garments or leather armor. His blonde hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shoemaker mother left him crippled. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Persistence, Gifted. Flaws: Disease, Insomniac. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Miles Yorke, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 17 (+3)9 (-1)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 70 gp. Amber (150 gp).


Social Check DCs


Hadarai Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His white hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. Through the years after Hadarai was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hadarai's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Disease, Antagonistic. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hadarai Fasharash, Male Elf Aristocrat 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp. 1 Hourglass. 1 Silver holy symbol.


Social Check DCs


Chay Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He wears a broad hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.

History: The child of southern immigrants he idolized his mother. Chay was born on a far southern desert where he grew up under the tutelage of his mother, an expert Engraver. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wishes to resurrect an old love; and to protect his home

Flaws: Antagonistic, Addict. Bonds: Immigrant, Guardian, In love. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Chay Stoutbridge, Male Halfling Barbarian 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 sp. Lapis lazuli (5 gp). Jet (140 gp).


Social Check DCs

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