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NPC Generator

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Advanced [show]


Howard Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light grey in addition to tight pants. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Howard embodies much of what other species detest in the Halflings. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Fisher business at a young age. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Howard Hogcollar, Male Halfling Warrior 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 16 (+3)8 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. 1 Good lock.


Social Check DCs


Moon On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black leather gloves, a black jacket, and tight pants. His yellow fur is lengthy and is close to two feet long. His eyes are a pleasant amber.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful slaver made him what he is. Moon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Moon and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Nature, Enemies. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Moon On the Water, Male Tabaxi Fighter 7
Medium (5'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 9000 sp. Deep green spinel (60 gp). Hematite (7 gp).


Social Check DCs


Dûshrat Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear white clothing when he does not wear armor, marred by teas. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: Retire the richest man in the east; and seeks redemption

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Criminal record. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Dûshrat Ramsay, Male Half-Orc Adept 4
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 46000 sp.


Social Check DCs


Krûk Fulton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He takes great joy in being the best Roofer in town.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Enemies, Job. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Krûk Fulton, Male Half-Orc Rogue 10
Medium (5'3") Half-Orc, Lawful Good (CR 10)
Armor Class 11
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 18000 sp.


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. With a patchy red beard and wild red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: Nalral was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world

Ideals: Philantrophist, Pacifist. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Nalral Aranore, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 pp. Amethyst (80 gp). Pink pearl (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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