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NPC Generator

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Advanced [show]


Gilthur Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He is muscular with a powerful set of arms. With bright chestnut hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Gilthur began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gilthur was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Retire the richest man in the south; and revenge

Ideals: Fighting, Persistence, Entrepeneur. Bonds: Enemies, Mentor. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Gilthur Silveraxe, Male Dwarf Adept 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 88 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1000 gp. Moonstone (50 gp). Rock crystal (50 gp). Eye agate (14 gp). Eye agate (14 gp).


Social Check DCs


Qemuel Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his halberd. His blue hair has been sun bleached extensively. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying sister.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Military. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Qemuel Debauchery, Male Tiefling Druid 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)18 (+4) 16 (+3)14 (+2)
Skills Athletics +5, Nature +7
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Auran, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He sports red clothing, slightly heavier than average wear. He has a hunchback. His brown hair is long and unkept. His gray eyes dart from person to person to random spaces in the air.

Personality: Gardain is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the west, but his parents moved at a very young age to the north. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and marry his brother to traveling adventurers

Flaws: Ugly, Depressed. Bonds: Family, Immigrant, Enemies. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Gardain Daerdahk, Male Dwarf Commoner 6
Medium (4'0") Dwarf, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)18 (+4) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal, Draconic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Amnon Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Map Maker does, he is not a threatening figure. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: Amnon was born the youngest of three triplets. He worked as a nervous Map Maker and found it very stressful. He has taken up work as a Map Maker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Depressed, PTSD. Bonds: Job, Family. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Amnon Prudence, Male Tiefling Druid 3
Medium (5'10") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Watson Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is portly but not overly obese. His white hair is smooth and relatively long. His blue unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Disease, Shy. Bonds: Criminal record. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Watson Warmwater, Male Halfling Adept 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Terran, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs

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