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NPC Generator

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Advanced [show]


Watson Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair and beard is wavy and long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Family. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Watson Deephollow, Male Halfling Ranger 12
Small (3'3") Halfling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 53 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)13 (+1) 19 (+4)11 (+0)
Skills Perception +8, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 2000 gp. Solid gold idol (500 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (110 gp). Golden circlet with four aquamarines (6000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Fire opal pendant on a fine gold chain (1500 gp). Old masterpiece painting (1500 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his longsword ready. He has no hair. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Duergath was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Duergath Morigak, Male Dwarf Druid 8
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 88 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)15 (+2) 15 (+2)16 (+3)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 900 gp.


Social Check DCs


Jabbie Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is golden and very short. His violet unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Jabbie was born in the west. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His religion dominates his actions; and to reunite with his absent mother

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Religious, Family. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Jabbie Scheppen, Male Gnome Druid 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Investigation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 10 pp.


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large red jacket. His moppish black hair is in a traditional bowl cut. His gray eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

John Kirby, Male Human Barbarian 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 900 gp. Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case, and sports empty pouches on his belt. His hair is cut close to his head. His blue unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gardain was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gardain's homeland. Gardain decided to take the middle way and become a bodyguard. He has achieved small success as a Junk Dealer.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Disease. Bonds: Nature, Job, Immigrant. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Gardain Torevir, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)18 (+4) 16 (+3)6 (-2)
Skills Acrobatics +2, Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Aquan, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 90 gp. 2 Smokesticks.


Social Check DCs

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