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Advanced [show]


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has shaved his head bald. His blue eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Charles Hallewell, Male Human Cleric 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs


Left-Handed Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His beige fur is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Sculptor mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: He's in love; and to settle down with his crush

Ideals: Opinionated. Flaws: Disease, Addict. Bonds: Criminal record, Has a crush. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Left-Handed Plume, Male Tabaxi Commoner 4
Medium (6'6") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 21000 sp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Don Byron, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is cut short. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Logical. Flaws: Shy, Impulsive, Insane. Bonds: Rich. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Don Byron, Male Human Rogue 11
Medium (6'3") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 71 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Athletics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +7

Possessions: 100 pp. Deep blue spinel (700 gp). Violet garnet (700 gp). Black pearl (700 gp). Amethyst (120 gp).


Social Check DCs


Nazdûg Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears green trousers with black and grey striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has brown hair. He wears a mask on his face.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Nazdûg studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a navigator again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Nazdûg Harlan, Male Half-Orc Rogue 17
Medium (5'11") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 89 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills History +7, Insight +9
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2

Possessions: 8000 gp. Coral (50 gp). Citrine (20 gp). Carnelian (20 gp). Alexandrite (500 gp). Lapis lazuli (7 gp). White pearl (50 gp). Tourmaline (50 gp). Aquamarine (500 gp). Freshwater pearl (7 gp). Amethyst (50 gp). Smoky quartz (20 gp). Black pearl (500 gp). Iolite (20 gp). Freshwater pearl (7 gp). Smoky quartz (20 gp). Rock crystal (20 gp). Carnelian (20 gp). Carnelian (20 gp).


Social Check DCs


Quarethon Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He has dyed his greying copper crest a little too much giving a sharp copper color. This red eyed easterner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Quarethon lived on a farm with his mother, near the main road leading to a nearby town. Quarethon was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Cartwright. He left for the east, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Fighting, Professionalism. Bonds: Poor, Immigrant, Family. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Quarethon Grrrmmballhyst, Male Dragonborn Ranger 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Hematite (14 gp).


Social Check DCs

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