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Advanced [show]


Flame Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His fur is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: He was raised in a desert tribe. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: To be a Miner again; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Flame Mist, Male Tabaxi Paladin 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)18 (+4) 11 (+0)13 (+1)
Skills Investigation +6, Performance +3
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp.


Social Check DCs


Norman Fulton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow cloak and cross-gartered white stockings. He wears his black hair up. He has a tattooed face.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Norman was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Extrovert, Philantrophist. Bonds: Family, Adventurer, Enemies. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Norman Fulton, Male Human Fighter 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Uthemar Ariessus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear blue clothing when he does not wear armor. He wears a deerstalker hat to cover his moderate length golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 6 years old his parents immigrated from the south. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Someone believes him a fraud; and to unite with his brother

Ideals: Justice. Bonds: Immigrant, Family, Nature, Guardian, Enemies. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Uthemar Ariessus, Male Elf Fighter 13
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 87 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)16 (+3) 15 (+2)13 (+1)
Skills Nature +7, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Jeweled gold crown (5000 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (1000 gp). Black velvet mask with numerous citrines (50 gp). An abacus with copper, silver and gold markers (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (1000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Old masterpiece painting (500 gp). Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a sickle on his belt, and sports empty pouches on his belt. He has red fur. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He became a Actor soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Actor

Voice: Whispers

Attributes [hide]

Shadow Running, Male Tabaxi Adept 6
Medium (5'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)9 (-1) 18 (+4)16 (+3)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (600 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Dagger On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His black fur is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Dagger and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Dagger On the Mountaintop, Male Tabaxi Ranger 1
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp.


Social Check DCs

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