Adrik Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner, and sports empty pouches on his belt. His black hair is thinning but still full. He has several tiny opal earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Adrik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother
Flaws: Cynical, Insane. Bonds: Attractive, Rich, Family. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.
Gilthur Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and black. His hazel eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He became a Sellsword soon after.
Motivation: He would like to get married and retire; and wants to open a new tavern
Ideals: Entrepeneur, Athletic. Bonds: Job, Has a crush, Poor. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Delg Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His brown hair is still thick. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Delg was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Shy. Bonds: Attractive, Has a crush, Military. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 49 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1200 gp. Golden circlet with four aquamarines (4000 gp).
Oloric Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Oloric is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Oloric was born on a far southern forest where he grew up under the tutelage of his father, an expert Detective. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he seems to be bored by most things
Ideals: Logical. Flaws: Ugly, Depressed, Mundane. Bonds: Immigrant. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 90 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 900 gp. Smoky quartz (30 gp). Star rose quartz (30 gp). White opal (800 gp). Chrysoprase (30 gp). Coral (40 gp). Violet garnet (700 gp). Blue quartz (13 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue coat over a brown low-cut shirt, and a deerstalker hat upon his head. His hair is silver, silky, and of moderate length. He wears a mask on his face.
Personality: Eccentric and domineering, Anverth will drive conversation. He receives visions of the future at random moments
History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 13)
Armor Class 13
Hit Points 80 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Ignan, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 500 pp.
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Their contribution stands as a beacon of hope for all adventurers!
