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Advanced [show]


Barendd Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a green coat. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 5 years old his parents immigrated from the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his brother recently and the two have been together since.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Family, Immigrant, Debt, Adventurer. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Barendd Frostbeard, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Ugol Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright silver hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with his god.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Dyer soon after.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Job. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Ugol Warwick, Male Half-Orc Expert 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 120 gp. Rock crystal (70 gp). Aquamarine (300 gp). 1 Silk rope.


Social Check DCs


Flask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his grey robe and has his spear always slung over his shoulder. His beige fur is long and unkept. His eyes are likewise green.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Flask Fang, Male Tabaxi Aristocrat 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Varis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His long auburn hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful necromancer made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a rival would like him out of the picture

Flaws: Greedy, PTSD. Bonds: Attractive, Criminal record, Mentor. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Varis Meliamne, Male Elf Aristocrat 5
Medium (4'10") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 13 (+1)19 (+4)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gormogord High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt with thin green vertical stripes and blue pants. He wears his white hair up. His hazel unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gormogord grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gormogord. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Flaws: Disease, Insomniac. Bonds: Job, Religious, Criminal record. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Gormogord High-hill, Male Halfling Ranger 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp.


Social Check DCs

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